
Work on technically demanding simulation projects using modern tools, structured workflows, and clearly defined production standards.
Innovation
Why Work with Us
Your work becomes part of released products and professional simulation systems used in
real-world and training scenarios, with a clear focus on accuracy and reliability.
Impact
Develop your skills through long-term collaboration, increasing responsibility, and exposure to complex technical challenges over time.
Growth
Open Positions
3D Artist
Requirements:
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Proficiency in Blender, 3ds Max, Maya, or similar software
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Ability to work from concept art, photos, or real-world references
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Understanding of modeling techniques for games and simulations
REMOTE
Texture Artist
Requirements:
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Expertise in Substance Painter, Photoshop or similar tools
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Knowledge of PBR workflows and material creation
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Attention to detail and ability to match real-world references
REMOTE
Technical Artist
Requirements:
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Knowledge of real-time optimization (LODs, performance, memory)
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Experience with shaders, materials, and asset pipelines
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Ability to improve workflows through tools or automation
REMOTE
MSFS SDK Developer
Requirements:
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Experience with the MSFS SDK tools and processes
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Knowledge of optimization techniques for simulations
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Problem-solving skills and attention to detail
REMOTE


